KnifeBot
Game I made for the Mini Jam 86: Sports GameJam. Throwing stuff is a sport, I'm sure of it. Hit the targets using knives you throw.
Controls have changed since GameJam Edition based on feedback. (you can still play the GameJam edition on windows by downloading it)
New controls...
MouseLeftClick for new weapon
Mouse movement to throw
Let me know if you had fun playing or any suggestions for improvement.
Known Bugs:
Sometimes if you hit the last target in a room and your standing on the conveyor belt that changes directions, you can get stuck or start moving in different directions.
Credits...
Game Design: Thulko
Programming: Thulko
Art: Thulko
Font:
"m3x6" by Daniel Linssen (Managore)
Music:
"Perpetual Tension" by Zander-Noriega Licensed under CC-BY 3.0
Sound Effects:
"hit33" by Independent.nu Licensed under CC0
"sword-unsheathe" by artisticDude Licensed under CC0
"door_open" by Oiboo Licensed under CC0
Special thanks to everyone who rated my game during the GameJam
Download
Click download now to get access to the following files:
Development log
- KnifeBot v0.2.0Aug 30, 2021
- KnifeBot v0.1.2Aug 16, 2021
- Bug Fix: Music now loopsAug 10, 2021
- Forgot to remove some Debug code.Aug 09, 2021
Comments
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This is a really fun and cool game, although it would be alot better if there was any way to at least restart the current game - mostly because i really want to speedrun it. But it is a really good game anyway!
Glad you liked playing my game :) Funny enough I actually had that feature but took it out after I submitted because I was using it for debugging/testing, I probably should have just kept it in. I'll re add it next update.
Very fun game, I even played it a second time (and got a lot better).
I think the inputs would be much more natural if the spawn and throw could be done by pressing/releasing the mouse button. The way it is currently requires coordination between both hands and is difficult.
I'm happy to hear you enjoyed it :D That is a great idea, The current control system was made early and likely needs some tweaking. I've been getting requests to reduce the amount of keybinds, and that will likely be something I do.
I'm glad you think so, thanks for playing.